I'm a game + narrative designer, writer, producer + musician living in Montréal, developing something new and secret as Creative Director at Square Enix Montréal. I also made (and still support) Hyper Light Drifter and Kyoto Wild. I am a co-founder of LA game collective Glitch City and my former game studio Rad Dragon.
I talk about game design, storytelling, and creative life on the internet.
But mostly, I make games, and believe in the growth and maturation of games as an art form and platform for expression and shared experience.
Before going indie, I designed for Microsoft Studios and Disney Online Studios, specializing in narrative and systems design. I've also been intensely academic, getting my Masters in Interactive Media from the University of Southern California, and a Bachelors in Music & Computer Science from Columbia University.
Before that I mostly played JRPGs and ate Chex Mix.
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